A downloadable game for Windows and Linux

Delve deep into the dark dungeon full of terrifying ASCII monsters in this roguelike first person shooter game. Level up your character (no pun intended) and make your way down through the floors that become progressively harder and harder. Combining early 90's first person shooters and old school text-based rougelikes, Asciipocalypse presents it's eerie 3d environment, writing it out on your screen using ascii characters and nothing more.

This game started as an educational project over a year ago. The initial version was developed over the course of one month, however the game has been through some updates since. I plan to keep working on it still (as long as I'll find time to do so :)), to further improve the game's replay value and to make the overall experience more diverse. Any suggestions for new content/improvements, as well as bug/performance issues reports are very welcome.

Keep in mind that whole rendering is done on the CPU. In case of game's performance dropping, consider playing on lower screen resolution.

Source code

The source code is available on my Github page under an MIT license. Feel free to read and experiment with it. Also remember to follow the page if you want to track any future changes and game updates.

Older versions

If for some reason you're interested in downloading an older version of the game, you can find all of them under the Releases section of the Github page.

StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.3 out of 5 stars
(6 total ratings)
Authorwonrzrzeczny
GenreShooter
Made withBlender, MonoGame, GIMP
Tags3D, First-Person, Retro, Roguelike, Text based
Code licenseMIT License
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityConfigurable controls
LinksSource code

Download

Download
Asciipocalypse v1.2 — Windows 32 MB
Download
Asciipocalypse v1.2 — Linux 34 MB

Install instructions

The newest version of the game should run out-of-the-box, without having to install any external dependencies. Just unpack the archive and run the executable.

Saves and other data are currently stored in the same folder as the game files, so make sure the executable will have permissions to create and write to files there.

Development log

Comments

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Have any of you guys watched Lain?

Amazing.  Ace code work.  How's this done?  Researching later.  In the meantime?  Kudos.

(+1)

Thanks for the feedback! The code is kinda messy atm and still waits for a proper documentation, but I plan to fix that issue in the nearest future :). Stay tuned

Welcome.

An ASCII FPS?  That's possible?  Holy crap.  Definitely playing.