Asciipocalypse v1.0.1 is out!
It's been 4 months since I've published the first version of the game for DOS game jam. I've finally found enough time to add all the little improvements and fixes I believe should have been in the game from the start. Keep in mind that this is not a fully-fledged update that adds a whole lot of new content - treat it like a quickfix, that probably should have been released a week after the jam ended :)
The development of Asciipocalypse project for me is not of high priority, although it definitely is very enjoyable to work on. While I'm not able to foretell when, I think you could expect a major update adding completely new content to the game in next several months :).
As always, any feedback and/or suggestions are very welcome. Any interest is likely to make future updates come up sooner. Have fun playing!
Full changelog:
- Your progress is now being saved and preserved between sessions.
- You can now configure keybinds.
- Keybinds and options are also preserved between sessions.
- Added game over screen with run stats.
- "Play game" option replaced by "New game" and "Continue" options.
- Performance improvements: backface culling, side planes triangle clipping, improved rendering workflow.
- Fixed flickering triangles visual glitch.
Files
Get Asciipocalypse
Asciipocalypse
3d first person shooter drawn using nothing but ascii characters!
Status | In development |
Author | wonrzrzeczny |
Genre | Shooter |
Tags | 3D, First-Person, Retro, Roguelike, Text based |
Accessibility | Configurable controls |
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