A downloadable game for Windows

Congratulations on possesing our first target! This feat will surely make taking over the base easier.

Rememeber that you have influence over their minds only for several seconds before they start to regain their consciousness. And people tend to hurt themselves when struggling to get out of your control.

Try to transfer your consciousness to new hosts as often as possible if we want our operation to go well.

Leave no survivors and good luck.



Instructions:

- WSAD movement for directions.

- Left click to shoot.

- Hold right click to transfer yourself to another nearby host. 

- To advance kill/possess every solider in the room and proceed to the marked point.

- You get to shoot one bullet per host, aim is crucial.

- Watch out as you can only stay in one host for limited amount of time - you will gradually loose control and die eventually.


Credits:

wonrzrzeczny - audio, vfx, programming

Xarwex - programming, level design

Rhantolq - graphics, level design

Download

Download
Cyberghost.zip 17 MB

Comments

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The game is not polished, my pc that runs portal 2 at 60fps ran this game at 10-5 fps, the movement is weird the game feels like a ice level, feels rushed (i know its made in 3 days but it feels like the creator/s didnt have time and created the game in 1 day), good concept but implemented badly

That's very unfortunate to hear. We had our game playtested on 7 different machines, some of them being a general purpose 8 years old notebooks, and on none of them did we run into any performance issues. Could you provide your computer specs please?
Also could you elaborate more on why the movement felt weird and which parts of the game felt rushed to you? Thanks :)

The movement felt random and even when i did the same inputs different stuff happened, i dont know if i did the wrong route on some but mostly the last levels felt like rushing at people and hoping they didnt notice you, the crosshair felt a little bit off. My comuter specs are:
Intel Core i3
8GB Ram
AMD Radeon HD 7600M Series
Its a Windows 10 64bit machine, pretty decent in my opinion, the fps was connected to the alive enemy count, the more alive enemies the more lag, i may have missed some stuff about my computer specs
Hope you can improve this game becouse its a really good concept

So it looks like GPU is the bottleneck in your case. Dynamic 2d lighting can be computationaly expensive and as every enemy has it's own light source, that's why your framerate drops with more enemies on screen. Also, it looks like 2d lighting in Unity is still an experimental feature, so it's not really well optimized. And in terms of gameplay, you have limited time before possesed enemy slowly starts to resist and move on his own - that's probably why the movement felt random to you.

(2 edits)

I know that the enemy resist, i struggled in a level and at the start i kept on doing the same inputs, it was the first 3 seconds so either the movement is really sensitive or resisting happens all the time just a little, and also the enemies felt random too. I know my GPU is a bit old but still i dont think it should lag that bad